
As a fan of walking simulators and visual novels, I understand that sprawling gameplay achievements aren’t needed as long as the story is worth the time spent.

It’s when we get into the story that my love for the game starts to dwindle. The Medium‘s main draw is a good one, and it was very interesting seeing the ideas used to expand Marianne’s abilities throughout the story. Cutscenes will play out with both realities present with events happening on one side but not the other, and an expansive amount of puzzles dive deep into the use of the dual-realities. Given The Medium was shelved for years because this concept was too stressful for the seventh generation of consoles, it’s amazing to see it in motion and is pretty impressive. Marianne’s powers as a medium allow her to phase and connect through both realities, and the main focus of gameplay flows through this mechanic. If there’s one thing The Medium has been banking on since it’s first rumblings back in 2012, it’s the design of split worlds whilst playing simultaneously in both areas. While venturing in blindly, her powers as a medium will soon reveal the past nature of the desolate resort and the strands of time that will tie Marianne to secrets she never knew. Stricken by a recurring dream that vividly paints the murder of a young girl on an unknown pier, Marianne is given a mysterious call to explore the ruins of an abandoned resort to seek the truth behind her dream. “It all starts with a dead girl” is the first piece to a long, arduous puzzle in the mind of Marianne.

When people believe crossing over to be a serene and surreal experience, the other side for Marianne is cold, stressful, and unwelcoming: which describes my experience with The Medium quite well. For Marianne, being a medium was not a choice that was given to her. For the mediums, it’s a duty to deliver peace to souls who may have left too soon, and to spread their word before they move on. In the eyes of believers it’s a chance to reconnect with loved ones gone from our mortal reality and receive a sense of closure that may not have been achieved. The ability to connect with the dead: a long regarded skill given to those who are blessed with the capability and long desired by those who believe in it.
